An original fantasy MMORPG

Lorksmoor

The Pale is lifting.

For a thousand years a wall of mist sealed the drowned kingdom of Lork. Now it thins, and the lanterns are being lit along its edge. Something under the water is waking.

The lanterns are almost lit. Coming soon.

The world

A kingdom that bargained not to die

Facing defeat, King Maudric Lork struck a bargain with the Hollow, the cold silence beneath the world: he and his kingdom would never die. The Hollow kept its word, cruelly. The green heartland sank into black fen, the river city of Lorkhaven drowned with everyone inside, and the Pale rose over it all.

Now the mist is lifting. Drowned towns, old roads and veins of hollowstone are surfacing from the peat, and every people on the moor's edge wants what lies beneath.

Two banners

Neither side is the villain. Both are sure the other is.

A Human Warden of the Lantern Accord in blue and steel

The Lantern Accord

Heirs of the old kingdom's light

Humans of Valemark, the elves of Silverwood, the dwarves of the Ironroot Holds and the antlered Cervani of the Hartwood. They mean to reclaim the heartland and keep the Hollow sealed forever, whatever it costs the people already living in the fen.

A Bogborn of the Thorned Dominion, risen from the peat

The Thorned Dominion

The wronged and the forgotten

The Bogborn rising from the peat, the exiled Morvai, the storm-clans of the Gharrok and the witch-blooded Hagkin. Cast out, hunted and left to drown, they believe the Hollow's power can be mastered and turned on those who abandoned them.

What waits in the mist

The land remembers

Pale Wraiths drift where the mist is thickest, and hunt anything warm.
Hollow Thralls: the drowned, emptied out and walking again.
Fen Wolves run the reed beds in starving packs.
Maudrin Vey, the Bargain-Bound, keeps the ledgers of the Sunken Toll House. Every debt is paid.

What you'll do there

A classic adventure, built from scratch

  • Ten shared classes

    Warden, Ranger, Mage, Shade, Priest, Necromancer, Light Keeper, Druid, Mirecaller and Runesmith, open to every race on both sides.

  • Quests and dungeons

    Hold the line in Greywater Vale, push on into Palebreak Crossing, then gather a party and go down into the Sunken Toll House.

  • Guilds and friends

    Found a guild with its own bank, trade face to face, send mail across the moor and chat in shared channels.

  • A living economy

    Gather marshbell and thornwort, brew in the camps and sell it all at the auction house.

  • Mounts and flight

    Learn to ride, buy a sturdy marsh pony, and fly between lantern posts once you've found them.

  • Day and night

    Mist rolls in at dusk and the bog-lights wake. The moor looks different after dark, and so does what hunts on it.

Keep a lantern burning

Lorksmoor is in active development, and a small group of invited testers will walk the moor first. When the Pale lifts for everyone, this is where you'll hear it.

Coming soon